P+ - Donkey Kong - Subaction - LandingFallSpecial

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Stats

IASA: 6
Subaction Index: 0x33

Scripts

Main

  1. if ((LongtermAccessFloat(SpecialLandingLag) NotEqual scalar(10)))
    1. IfStatementAnd ((InternalConstantInt(PreviousAction) NotEqual scalar(276)))
    2. IfStatementAnd (not(BoolIsTrue LongtermAccessBool (0x46)))
    3. AsyncWait(5.0)
    4. AllowInterrupts
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x46) }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectOther1(2753)

Other

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
  2. AsyncWait(0.0)
  3. Rumble { unk1: 14, unk2: 0 }
  4. AsyncWait(24.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }