P+ - Donkey Kong - Subaction - LandingFallSpecial
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Stats
IASA: |
6 |
Subaction Index: |
0x33 |
Scripts
Main
- if ((LongtermAccessFloat(SpecialLandingLag) NotEqual scalar(10)))
- IfStatementAnd ((InternalConstantInt(PreviousAction) NotEqual scalar(276)))
- IfStatementAnd (not(BoolIsTrue LongtermAccessBool (0x46)))
- AsyncWait(5.0)
- AllowInterrupts
- BoolVariableSetFalse { variable: LongtermAccessBool (0x46) }
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(0.0)
- SoundEffectOther1(2753)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- AsyncWait(0.0)
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(24.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }